

- #Kerbal space program mac for mac
- #Kerbal space program mac install
- #Kerbal space program mac pro
- #Kerbal space program mac Pc
- #Kerbal space program mac license
Get the Game Capture HD60 X and use it to capture 1080p60 on your Mac while you play the game on the PC.
#Kerbal space program mac Pc
Otherwise, if you end up going the route of getting/building a mid-range gaming PC then I'd personally recommend doing the latter of my previous suggestions.
#Kerbal space program mac license
If so you'll need to get a Windows license and activate it.
#Kerbal space program mac install
You'll need a copy of Windows, which you can also install and use as a trial while running the Parallels trial just to see if this option is viable. Assuming the game works ok with the trial then you should likely be able to use this license as it should be sufficient in terms of system requirements.
#Kerbal space program mac pro
The pro version is a subscription model which is normally $119/yr which would allow up to 32 vCPUs and 128GB of vRAM. Having used Parallels before, this also may have some issues trying to run "3D" applications, such as games, depending on the GPU which may be more problematic on Apple Silicon. This version is limited to 4 vCPUs (virtual CPUs) and 8GB of vRAM (virtual memory) so we'll have to wait until they publish the minimum system requirements to see if this might struggle running the game. The standard version is normally $99 as a one-time purchase license for the current version. Some things to keep in mind for consideration with Parallels This would also allow you to run other Windows native applications on your Mac so this may be beneficial beyond just KSP2 if you have any other Windows programs you'd like to use. If you want to try to avoid needing to purchase a Windows PC as described previously you can try out Parallels Desktop for Mac when KSP2 early access launches on Feb 24th and see if this works well enough for your content. You'll have a few options to consider that I didn't mention previously. If you have any other questions on this feel free to send me a direct message or start a new thread in the KSP 2 Discussion forum and I'd be happy to answer any other questions.
#Kerbal space program mac for mac
You might encounter some oddities depending on how you have your setup for capturing/streaming content on your MacBook Pro but it should be doable if you're using OBS to do a screen capture rather than a window capture, etc. The Steam client for Mac works fine for doing remote play, and the remote play functionality is very light weight so it should be very minimal impact running the Steam Mac client via Rosetta2 in order to use it for remote play.Īlternatively, you could also just capture the output from the mid-range Windows PC via something like the Elgato Game Capture HD60 X on your MacBook Pro and play on the Windows PC. So if you do what you were thinking with a mid-range Windows gaming PC then you could still play on your MacBook Pro, with the game actually running on your Windows PC. Probably worth putting this into its own thread, however, for a brief answer here for you Steam's Remote Play Together feature allows you to "stream" a game from a PC to another device like their previous Steam Link, your phone/tablet, or your Mac. I am aware Mutahar uses VMWare and not VirtualBox, but I maintain that the VMWare logo looks terrible, especially in a meme format. If not, I would even go as far as getting myself a mid-range Windows gaming PC if necessary but of course that is not my favorite option as it requires further investments.Ĭan someone please provide more Information on M1 Mac compatibility via Steam Play? Thanks! Is there any hope that I can run the game under MacOS when it is released on Steam? There are comments about Steam Play or Proton but I am not sure what that means. Especially if I need to reboot after each take to edit the content within the MacOS environment. Running a dual boot on an M1 with a Windows ARM in a separate boot seems to be somewhat tricky and probably nothing I want to try. But what do I do if I find out on February 24th that my computer won‘t run the game? I crave to have the EA version on day 1 and also wish to put new content on my YT channel from day one. I was expecting the game to be released on Steam for both Windows and MacOS.

With KSP2 on the horizon, I purchased a very powerful (and thus very expensive) M1 Max MacBook Pro, hoping it would run KSP2 with ease. I started a small YouTube channel with KSP tutorials in German two years ago. This fact currently gives me a bit of a headache. We have some level of certainty that Macs are not going to be supported during Early Access. As suggested, I am taking this topic to a separate thread because it may be interesting for others.
